GPURenderBundleEncoder
GPUDevice.createRenderBundleEncoder(descriptor: GPURenderBundleEncoderDescriptor): GPURenderBundleEncoder
GPURenderBundleEncoderDescriptor
- label: USVString
- colorFormats: sequence<GPUTextureFormat>required
- depthStencilFormat: GPUTextureFormat
- sampleCount: GPUSize32= 1
- depthReadOnly: boolean
- stencilReadOnly: boolean
GPUTextureFormat
'r8unorm', 'r8snorm', 'r8uint', 'r8sint', 'r16uint', 'r16sint', 'r16float', 'rg8unorm', 'rg8snorm', 'rg8uint', 'rg8sint', 'r32uint', 'r32sint', 'r32float', 'rg16uint', 'rg16sint', 'rg16float', 'rgba8unorm', 'rgba8unorm-srgb', 'rgba8snorm', 'rgba8uint', 'rgba8sint', 'bgra8unorm', 'bgra8unorm-srgb', 'rgb9e5ufloat', 'rgb10a2unorm', 'rg11b10ufloat', 'rg32uint', 'rg32sint', 'rg32float', 'rgba16uint', 'rgba16sint', 'rgba16float', 'rgba32uint', 'rgba32sint', 'rgba32float', 'stencil8', 'depth16unorm', 'depth24plus', 'depth24plus-stencil8', 'depth32float', 'depth32float-stencil8', 'bc1-rgba-unorm', 'bc1-rgba-unorm-srgb', 'bc2-rgba-unorm', 'bc2-rgba-unorm-srgb', 'bc3-rgba-unorm', 'bc3-rgba-unorm-srgb', 'bc4-r-unorm', 'bc4-r-snorm', 'bc5-rg-unorm', 'bc5-rg-snorm', 'bc6h-rgb-ufloat', 'bc6h-rgb-float', 'bc7-rgba-unorm', 'bc7-rgba-unorm-srgb', 'etc2-rgb8unorm', 'etc2-rgb8unorm-srgb', 'etc2-rgb8a1unorm', 'etc2-rgb8a1unorm-srgb', 'etc2-rgba8unorm', 'etc2-rgba8unorm-srgb', 'eac-r11unorm', 'eac-r11snorm', 'eac-rg11unorm', 'eac-rg11snorm', 'astc-4x4-unorm', 'astc-4x4-unorm-srgb', 'astc-5x4-unorm', 'astc-5x4-unorm-srgb', 'astc-5x5-unorm', 'astc-5x5-unorm-srgb', 'astc-6x5-unorm', 'astc-6x5-unorm-srgb', 'astc-6x6-unorm', 'astc-6x6-unorm-srgb', 'astc-8x5-unorm', 'astc-8x5-unorm-srgb', 'astc-8x6-unorm', 'astc-8x6-unorm-srgb', 'astc-8x8-unorm', 'astc-8x8-unorm-srgb', 'astc-10x5-unorm', 'astc-10x5-unorm-srgb', 'astc-10x6-unorm', 'astc-10x6-unorm-srgb', 'astc-10x8-unorm', 'astc-10x8-unorm-srgb', 'astc-10x10-unorm', 'astc-10x10-unorm-srgb', 'astc-12x10-unorm', 'astc-12x10-unorm-srgb', 'astc-12x12-unorm', 'astc-12x12-unorm-srgb'GPUSize32
typedef GPUSize32 = unsigned long
- label: USVString
setPipeline(pipeline: GPURenderPipeline): void
GPURenderPipeline
- GPUDevice.createRenderPipelineAsync(descriptor: GPURenderPipelineDescriptor): Promise<GPURenderPipeline>
- label: USVString
- getBindGroupLayout(index: unsigned long): GPUBindGroupLayout
setIndexBuffer(buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset: GPUSize64, size: GPUSize64): void
GPUBuffer
- label: USVString
- size: GPUSize64
- usage: GPUBufferUsageFlags
- mapAsync(mode: GPUMapModeFlags, offset: GPUSize64, size: GPUSize64): Promise<void>
- getMappedRange(offset: GPUSize64, size: GPUSize64): ArrayBuffer
- unmap(): void
- destroy(): void
GPUIndexFormat
'uint16', 'uint32'GPUSize64
typedef GPUSize64 = unsigned long longsetVertexBuffer(slot: GPUIndex32, buffer: GPUBuffer, offset: GPUSize64, size: GPUSize64): void
GPUIndex32
typedef GPUIndex32 = unsigned longGPUBuffer
- label: USVString
- size: GPUSize64
- usage: GPUBufferUsageFlags
- mapAsync(mode: GPUMapModeFlags, offset: GPUSize64, size: GPUSize64): Promise<void>
- getMappedRange(offset: GPUSize64, size: GPUSize64): ArrayBuffer
- unmap(): void
- destroy(): void
GPUSize64
typedef GPUSize64 = unsigned long longdraw(vertexCount: GPUSize32, instanceCount: GPUSize32, firstVertex: GPUSize32, firstInstance: GPUSize32): void
GPUSize32
typedef GPUSize32 = unsigned longdrawIndexed(indexCount: GPUSize32, instanceCount: GPUSize32, firstIndex: GPUSize32, baseVertex: GPUSignedOffset32, firstInstance: GPUSize32): void
GPUSize32
typedef GPUSize32 = unsigned longGPUSignedOffset32
typedef GPUSignedOffset32 = longdrawIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64): void
GPUBuffer
- label: USVString
- size: GPUSize64
- usage: GPUBufferUsageFlags
- mapAsync(mode: GPUMapModeFlags, offset: GPUSize64, size: GPUSize64): Promise<void>
- getMappedRange(offset: GPUSize64, size: GPUSize64): ArrayBuffer
- unmap(): void
- destroy(): void
GPUSize64
typedef GPUSize64 = unsigned long longdrawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64): void
GPUBuffer
- label: USVString
- size: GPUSize64
- usage: GPUBufferUsageFlags
- mapAsync(mode: GPUMapModeFlags, offset: GPUSize64, size: GPUSize64): Promise<void>
- getMappedRange(offset: GPUSize64, size: GPUSize64): ArrayBuffer
- unmap(): void
- destroy(): void
GPUSize64
typedef GPUSize64 = unsigned long longsetBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup, dynamicOffsets: sequence<GPUBufferDynamicOffset>): void
GPUIndex32
typedef GPUIndex32 = unsigned longGPUBindGroup
- label: USVString
GPUBufferDynamicOffset
typedef GPUBufferDynamicOffset = unsigned longsetBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32): void
GPUIndex32
typedef GPUIndex32 = unsigned longGPUBindGroup
- label: USVString
GPUSize64
typedef GPUSize64 = unsigned long longGPUSize32
typedef GPUSize32 = unsigned long- pushDebugGroup(groupLabel: USVString): void
- popDebugGroup(): void
- insertDebugMarker(markerLabel: USVString): void
finish(descriptor: GPURenderBundleDescriptor): GPURenderBundle
GPURenderBundleDescriptor
- label: USVString