Interfaces
- GPU
- GPUAdapter
- GPUAdapterInfo
- GPUBindGroup
- GPUBindGroupLayout
- GPUBuffer
- GPUCanvasContext
- GPUCommandBuffer
- GPUCommandEncoder
- GPUCompilationInfo
- GPUCompilationMessage
- GPUComputePassEncoder
- GPUComputePipeline
- GPUDevice
- GPUDeviceLostInfo
- GPUError
- GPUExternalTexture
- GPUInternalError
- GPUOutOfMemoryError
- GPUPipelineError
- GPUPipelineLayout
- GPUQuerySet
- GPUQueue
- GPURenderBundle
- GPURenderBundleEncoder
- GPURenderPassEncoder
- GPURenderPipeline
- GPUSampler
- GPUShaderModule
- GPUSupportedFeatures
- GPUSupportedLimits
- GPUTexture
- GPUTextureView
- GPUUncapturedErrorEvent
- GPUValidationError
- WGSLLanguageFeatures
Dictionaries
- GPUBindGroupDescriptor
- GPUBindGroupEntry
- GPUBindGroupLayoutDescriptor
- GPUBindGroupLayoutEntry
- GPUBlendComponent
- GPUBlendState
- GPUBufferBinding
- GPUBufferBindingLayout
- GPUBufferDescriptor
- GPUCanvasConfiguration
- GPUColorDict
- GPUColorTargetState
- GPUCommandBufferDescriptor
- GPUCommandEncoderDescriptor
- GPUComputePassDescriptor
- GPUComputePassTimestampWrites
- GPUComputePipelineDescriptor
- GPUDepthStencilState
- GPUDeviceDescriptor
- GPUExtent3DDict
- GPUExternalTextureBindingLayout
- GPUExternalTextureDescriptor
- GPUFragmentState
- GPUMultisampleState
- GPUObjectDescriptorBase
- GPUOrigin2DDict
- GPUOrigin3DDict
- GPUPipelineDescriptorBase
- GPUPipelineErrorInit
- GPUPipelineLayoutDescriptor
- GPUPrimitiveState
- GPUProgrammableStage
- GPUQuerySetDescriptor
- GPUQueueDescriptor
- GPURenderBundleDescriptor
- GPURenderBundleEncoderDescriptor
- GPURenderPassColorAttachment
- GPURenderPassDepthStencilAttachment
- GPURenderPassDescriptor
- GPURenderPassLayout
- GPURenderPassTimestampWrites
- GPURenderPipelineDescriptor
- GPURequestAdapterOptions
- GPUSamplerBindingLayout
- GPUSamplerDescriptor
- GPUShaderModuleCompilationHint
- GPUShaderModuleDescriptor
- GPUStencilFaceState
- GPUStorageTextureBindingLayout
- GPUTextureBindingLayout
- GPUTextureDescriptor
- GPUTextureViewDescriptor
- GPUUncapturedErrorEventInit
- GPUVertexAttribute
- GPUVertexBufferLayout
- GPUVertexState
Enums
- GPUAddressMode
- GPUAutoLayoutMode
- GPUBlendFactor
- GPUBlendOperation
- GPUBufferBindingType
- GPUBufferMapState
- GPUCanvasAlphaMode
- GPUCompareFunction
- GPUCompilationMessageType
- GPUCullMode
- GPUDeviceLostReason
- GPUErrorFilter
- GPUFeatureName
- GPUFilterMode
- GPUFrontFace
- GPUIndexFormat
- GPULoadOp
- GPUMipmapFilterMode
- GPUPipelineErrorReason
- GPUPowerPreference
- GPUPrimitiveTopology
- GPUQueryType
- GPUSamplerBindingType
- GPUStencilOperation
- GPUStorageTextureAccess
- GPUStoreOp
- GPUTextureAspect
- GPUTextureDimension
- GPUTextureFormat
- GPUTextureSampleType
- GPUTextureViewDimension
- GPUVertexFormat
- GPUVertexStepMode
Typedefs
- GPUBindingResource
- GPUBufferDynamicOffset
- GPUBufferUsageFlags
- GPUColor
- GPUColorWriteFlags
- GPUDepthBias
- GPUExtent3D
- GPUFlagsConstant
- GPUIndex32
- GPUIntegerCoordinate
- GPUIntegerCoordinateOut
- GPUMapModeFlags
- GPUOrigin2D
- GPUOrigin3D
- GPUPipelineConstantValue
- GPUSampleMask
- GPUShaderStageFlags
- GPUSignedOffset32
- GPUSize32
- GPUSize32Out
- GPUSize64
- GPUSize64Out
- GPUStencilValue
- GPUTextureUsageFlags
GPUDevice
GPUAdapter.requestDevice(descriptor: GPUDeviceDescriptor): Promise<GPUDevice>
GPUDeviceDescriptor
- label: USVString
- requiredFeatures: sequence<GPUFeatureName>= []
- requiredLimits: record<DOMString, GPUSize64>= {}
- defaultQueue: GPUQueueDescriptor= {}
GPUFeatureName
'depth-clip-control', 'depth32float-stencil8', 'texture-compression-bc', 'texture-compression-etc2', 'texture-compression-astc', 'timestamp-query', 'indirect-first-instance', 'shader-f16', 'rg11b10ufloat-renderable', 'bgra8unorm-storage', 'float32-filterable'GPUSize64
typedef GPUSize64 = unsigned long longGPUQueueDescriptor
- label: USVString
- label: USVString
- features: GPUSupportedFeatures
- limits: GPUSupportedLimits
- queue: GPUQueue
- onuncapturederror: EventHandler
- destroy(): void
createBuffer(descriptor: GPUBufferDescriptor): GPUBuffer
GPUBufferDescriptor
- label: USVString
- size: GPUSize64required
- usage: GPUBufferUsageFlagsrequired
- mappedAtCreation: boolean= 'false'
GPUSize64
typedef GPUSize64 = unsigned long longGPUBufferUsageFlags
typedef GPUBufferUsageFlags = unsigned long- GPUBufferUsage.MAP_READ = 0x0001
- GPUBufferUsage.MAP_WRITE = 0x0002
- GPUBufferUsage.COPY_SRC = 0x0004
- GPUBufferUsage.COPY_DST = 0x0008
- GPUBufferUsage.INDEX = 0x0010
- GPUBufferUsage.VERTEX = 0x0020
- GPUBufferUsage.UNIFORM = 0x0040
- GPUBufferUsage.STORAGE = 0x0080
- GPUBufferUsage.INDIRECT = 0x0100
- GPUBufferUsage.QUERY_RESOLVE = 0x0200
createTexture(descriptor: GPUTextureDescriptor): GPUTexture
GPUTextureDescriptor
- label: USVString
- size: GPUExtent3Drequired
- mipLevelCount: GPUIntegerCoordinate= 1
- sampleCount: GPUSize32= 1
- dimension: GPUTextureDimension= '2d'
- format: GPUTextureFormatrequired
- usage: GPUTextureUsageFlagsrequired
- viewFormats: sequence<GPUTextureFormat>= []
GPUExtent3D
typedef GPUExtent3D = sequence<GPUIntegerCoordinate> | GPUExtent3DDictGPUIntegerCoordinate
typedef GPUIntegerCoordinate = unsigned longGPUExtent3DDict
- width: GPUIntegerCoordinaterequired
- height: GPUIntegerCoordinate= 1
- depthOrArrayLayers: GPUIntegerCoordinate= 1
GPUSize32
typedef GPUSize32 = unsigned longGPUTextureDimension
'1d', '2d', '3d'GPUTextureFormat
'r8unorm', 'r8snorm', 'r8uint', 'r8sint', 'r16uint', 'r16sint', 'r16float', 'rg8unorm', 'rg8snorm', 'rg8uint', 'rg8sint', 'r32uint', 'r32sint', 'r32float', 'rg16uint', 'rg16sint', 'rg16float', 'rgba8unorm', 'rgba8unorm-srgb', 'rgba8snorm', 'rgba8uint', 'rgba8sint', 'bgra8unorm', 'bgra8unorm-srgb', 'rgb9e5ufloat', 'rgb10a2unorm', 'rg11b10ufloat', 'rg32uint', 'rg32sint', 'rg32float', 'rgba16uint', 'rgba16sint', 'rgba16float', 'rgba32uint', 'rgba32sint', 'rgba32float', 'stencil8', 'depth16unorm', 'depth24plus', 'depth24plus-stencil8', 'depth32float', 'depth32float-stencil8', 'bc1-rgba-unorm', 'bc1-rgba-unorm-srgb', 'bc2-rgba-unorm', 'bc2-rgba-unorm-srgb', 'bc3-rgba-unorm', 'bc3-rgba-unorm-srgb', 'bc4-r-unorm', 'bc4-r-snorm', 'bc5-rg-unorm', 'bc5-rg-snorm', 'bc6h-rgb-ufloat', 'bc6h-rgb-float', 'bc7-rgba-unorm', 'bc7-rgba-unorm-srgb', 'etc2-rgb8unorm', 'etc2-rgb8unorm-srgb', 'etc2-rgb8a1unorm', 'etc2-rgb8a1unorm-srgb', 'etc2-rgba8unorm', 'etc2-rgba8unorm-srgb', 'eac-r11unorm', 'eac-r11snorm', 'eac-rg11unorm', 'eac-rg11snorm', 'astc-4x4-unorm', 'astc-4x4-unorm-srgb', 'astc-5x4-unorm', 'astc-5x4-unorm-srgb', 'astc-5x5-unorm', 'astc-5x5-unorm-srgb', 'astc-6x5-unorm', 'astc-6x5-unorm-srgb', 'astc-6x6-unorm', 'astc-6x6-unorm-srgb', 'astc-8x5-unorm', 'astc-8x5-unorm-srgb', 'astc-8x6-unorm', 'astc-8x6-unorm-srgb', 'astc-8x8-unorm', 'astc-8x8-unorm-srgb', 'astc-10x5-unorm', 'astc-10x5-unorm-srgb', 'astc-10x6-unorm', 'astc-10x6-unorm-srgb', 'astc-10x8-unorm', 'astc-10x8-unorm-srgb', 'astc-10x10-unorm', 'astc-10x10-unorm-srgb', 'astc-12x10-unorm', 'astc-12x10-unorm-srgb', 'astc-12x12-unorm', 'astc-12x12-unorm-srgb'GPUTextureUsageFlags
typedef GPUTextureUsageFlags = unsigned long- GPUTextureUsage.COPY_SRC = 0x01
- GPUTextureUsage.COPY_DST = 0x02
- GPUTextureUsage.TEXTURE_BINDING = 0x04
- GPUTextureUsage.STORAGE_BINDING = 0x08
- GPUTextureUsage.RENDER_ATTACHMENT = 0x10
createSampler(descriptor: GPUSamplerDescriptor): GPUSampler
GPUSamplerDescriptor
- label: USVString
- addressModeU: GPUAddressMode= 'clamp-to-edge'
- addressModeV: GPUAddressMode= 'clamp-to-edge'
- addressModeW: GPUAddressMode= 'clamp-to-edge'
- magFilter: GPUFilterMode= 'nearest'
- minFilter: GPUFilterMode= 'nearest'
- mipmapFilter: GPUMipmapFilterMode= 'nearest'
- lodMinClamp: float= 0
- lodMaxClamp: float= 32
- compare: GPUCompareFunction
- maxAnisotropy: unsigned short= 1
GPUAddressMode
'clamp-to-edge', 'repeat', 'mirror-repeat'GPUFilterMode
'nearest', 'linear'GPUMipmapFilterMode
'nearest', 'linear'GPUCompareFunction
'never', 'less', 'equal', 'less-equal', 'greater', 'not-equal', 'greater-equal', 'always'importExternalTexture(descriptor: GPUExternalTextureDescriptor): GPUExternalTexture
GPUExternalTextureDescriptor
- label: USVString
- source: HTMLVideoElement | VideoFramerequired
- colorSpace: PredefinedColorSpace= 'srgb'
createBindGroupLayout(descriptor: GPUBindGroupLayoutDescriptor): GPUBindGroupLayout
GPUBindGroupLayoutDescriptor
- label: USVString
- entries: sequence<GPUBindGroupLayoutEntry>required
GPUBindGroupLayoutEntry
- binding: GPUIndex32required
- visibility: GPUShaderStageFlagsrequired
- buffer: GPUBufferBindingLayout
- sampler: GPUSamplerBindingLayout
- texture: GPUTextureBindingLayout
- storageTexture: GPUStorageTextureBindingLayout
- externalTexture: GPUExternalTextureBindingLayout
GPUIndex32
typedef GPUIndex32 = unsigned longGPUShaderStageFlags
typedef GPUShaderStageFlags = unsigned long- GPUShaderStage.VERTEX = 0x1
- GPUShaderStage.FRAGMENT = 0x2
- GPUShaderStage.COMPUTE = 0x4
GPUBufferBindingLayout
- type: GPUBufferBindingType= 'uniform'
- hasDynamicOffset: boolean= 'false'
- minBindingSize: GPUSize64= 0
GPUBufferBindingType
'uniform', 'storage', 'read-only-storage'GPUSize64
typedef GPUSize64 = unsigned long longGPUSamplerBindingLayout
- type: GPUSamplerBindingType= 'filtering'
GPUSamplerBindingType
'filtering', 'non-filtering', 'comparison'GPUTextureBindingLayout
- sampleType: GPUTextureSampleType= 'float'
- viewDimension: GPUTextureViewDimension= '2d'
- multisampled: boolean= 'false'
GPUTextureSampleType
'float', 'unfilterable-float', 'depth', 'sint', 'uint'GPUTextureViewDimension
'1d', '2d', '2d-array', 'cube', 'cube-array', '3d'GPUStorageTextureBindingLayout
- access: GPUStorageTextureAccess= 'write-only'
- format: GPUTextureFormatrequired
- viewDimension: GPUTextureViewDimension= '2d'
GPUStorageTextureAccess
'write-only'GPUTextureFormat
'r8unorm', 'r8snorm', 'r8uint', 'r8sint', 'r16uint', 'r16sint', 'r16float', 'rg8unorm', 'rg8snorm', 'rg8uint', 'rg8sint', 'r32uint', 'r32sint', 'r32float', 'rg16uint', 'rg16sint', 'rg16float', 'rgba8unorm', 'rgba8unorm-srgb', 'rgba8snorm', 'rgba8uint', 'rgba8sint', 'bgra8unorm', 'bgra8unorm-srgb', 'rgb9e5ufloat', 'rgb10a2unorm', 'rg11b10ufloat', 'rg32uint', 'rg32sint', 'rg32float', 'rgba16uint', 'rgba16sint', 'rgba16float', 'rgba32uint', 'rgba32sint', 'rgba32float', 'stencil8', 'depth16unorm', 'depth24plus', 'depth24plus-stencil8', 'depth32float', 'depth32float-stencil8', 'bc1-rgba-unorm', 'bc1-rgba-unorm-srgb', 'bc2-rgba-unorm', 'bc2-rgba-unorm-srgb', 'bc3-rgba-unorm', 'bc3-rgba-unorm-srgb', 'bc4-r-unorm', 'bc4-r-snorm', 'bc5-rg-unorm', 'bc5-rg-snorm', 'bc6h-rgb-ufloat', 'bc6h-rgb-float', 'bc7-rgba-unorm', 'bc7-rgba-unorm-srgb', 'etc2-rgb8unorm', 'etc2-rgb8unorm-srgb', 'etc2-rgb8a1unorm', 'etc2-rgb8a1unorm-srgb', 'etc2-rgba8unorm', 'etc2-rgba8unorm-srgb', 'eac-r11unorm', 'eac-r11snorm', 'eac-rg11unorm', 'eac-rg11snorm', 'astc-4x4-unorm', 'astc-4x4-unorm-srgb', 'astc-5x4-unorm', 'astc-5x4-unorm-srgb', 'astc-5x5-unorm', 'astc-5x5-unorm-srgb', 'astc-6x5-unorm', 'astc-6x5-unorm-srgb', 'astc-6x6-unorm', 'astc-6x6-unorm-srgb', 'astc-8x5-unorm', 'astc-8x5-unorm-srgb', 'astc-8x6-unorm', 'astc-8x6-unorm-srgb', 'astc-8x8-unorm', 'astc-8x8-unorm-srgb', 'astc-10x5-unorm', 'astc-10x5-unorm-srgb', 'astc-10x6-unorm', 'astc-10x6-unorm-srgb', 'astc-10x8-unorm', 'astc-10x8-unorm-srgb', 'astc-10x10-unorm', 'astc-10x10-unorm-srgb', 'astc-12x10-unorm', 'astc-12x10-unorm-srgb', 'astc-12x12-unorm', 'astc-12x12-unorm-srgb'GPUExternalTextureBindingLayout
(no members)createPipelineLayout(descriptor: GPUPipelineLayoutDescriptor): GPUPipelineLayout
GPUPipelineLayoutDescriptor
- label: USVString
GPUBindGroupLayout
- label: USVString
createBindGroup(descriptor: GPUBindGroupDescriptor): GPUBindGroup
GPUBindGroupDescriptor
- label: USVString
- entries: sequence<GPUBindGroupEntry>required
GPUBindGroupEntry
- binding: GPUIndex32required
- resource: GPUBindingResourcerequired
GPUIndex32
typedef GPUIndex32 = unsigned longGPUBindingResource
GPUTextureView
- label: USVString
GPUBufferBinding
- offset: GPUSize64= 0
- size: GPUSize64
GPUSize64
typedef GPUSize64 = unsigned long longGPUExternalTexture
- label: USVString
createShaderModule(descriptor: GPUShaderModuleDescriptor): GPUShaderModule
GPUShaderModuleDescriptor
- label: USVString
- code: USVStringrequired
- sourceMap: object
- hints: record<USVString, GPUShaderModuleCompilationHint>
GPUShaderModuleCompilationHint
GPUPipelineLayout
- label: USVString
GPUAutoLayoutMode
'auto'createComputePipeline(descriptor: GPUComputePipelineDescriptor): GPUComputePipeline
GPUComputePipelineDescriptor
- label: USVString
- compute: GPUProgrammableStagerequired
GPUPipelineLayout
- label: USVString
GPUAutoLayoutMode
'auto'GPUProgrammableStage
- entryPoint: USVStringrequired
- constants: record<USVString, GPUPipelineConstantValue>
GPUPipelineConstantValue
typedef GPUPipelineConstantValue = doublecreateRenderPipeline(descriptor: GPURenderPipelineDescriptor): GPURenderPipeline
GPURenderPipelineDescriptor
- label: USVString
- vertex: GPUVertexStaterequired
- primitive: GPUPrimitiveState= {}
- depthStencil: GPUDepthStencilState
- multisample: GPUMultisampleState= {}
- fragment: GPUFragmentState
GPUPipelineLayout
- label: USVString
GPUAutoLayoutMode
'auto'GPUVertexState
- entryPoint: USVStringrequired
- constants: record<USVString, GPUPipelineConstantValue>
- buffers: sequence<GPUVertexBufferLayout>= []
GPUPipelineConstantValue
typedef GPUPipelineConstantValue = doubleGPUVertexBufferLayout
- arrayStride: GPUSize64required
- stepMode: GPUVertexStepMode= 'vertex'
- attributes: sequence<GPUVertexAttribute>required
GPUSize64
typedef GPUSize64 = unsigned long longGPUVertexStepMode
'vertex', 'instance'GPUVertexAttribute
- format: GPUVertexFormatrequired
- offset: GPUSize64required
- shaderLocation: GPUIndex32required
GPUVertexFormat
'uint8x2', 'uint8x4', 'sint8x2', 'sint8x4', 'unorm8x2', 'unorm8x4', 'snorm8x2', 'snorm8x4', 'uint16x2', 'uint16x4', 'sint16x2', 'sint16x4', 'unorm16x2', 'unorm16x4', 'snorm16x2', 'snorm16x4', 'float16x2', 'float16x4', 'float32', 'float32x2', 'float32x3', 'float32x4', 'uint32', 'uint32x2', 'uint32x3', 'uint32x4', 'sint32', 'sint32x2', 'sint32x3', 'sint32x4'GPUIndex32
typedef GPUIndex32 = unsigned longGPUPrimitiveState
- topology: GPUPrimitiveTopology= 'triangle-list'
- stripIndexFormat: GPUIndexFormat
- frontFace: GPUFrontFace= 'ccw'
- cullMode: GPUCullMode= 'none'
- unclippedDepth: boolean= 'false'
GPUPrimitiveTopology
'point-list', 'line-list', 'line-strip', 'triangle-list', 'triangle-strip'GPUIndexFormat
'uint16', 'uint32'GPUFrontFace
'ccw', 'cw'GPUCullMode
'none', 'front', 'back'GPUDepthStencilState
- format: GPUTextureFormatrequired
- depthWriteEnabled: booleanrequired
- depthCompare: GPUCompareFunctionrequired
- stencilFront: GPUStencilFaceState= {}
- stencilBack: GPUStencilFaceState= {}
- stencilReadMask: GPUStencilValue= 0xFFFFFFFF
- stencilWriteMask: GPUStencilValue= 0xFFFFFFFF
- depthBias: GPUDepthBias= 0
- depthBiasSlopeScale: float= 0
- depthBiasClamp: float= 0
GPUTextureFormat
'r8unorm', 'r8snorm', 'r8uint', 'r8sint', 'r16uint', 'r16sint', 'r16float', 'rg8unorm', 'rg8snorm', 'rg8uint', 'rg8sint', 'r32uint', 'r32sint', 'r32float', 'rg16uint', 'rg16sint', 'rg16float', 'rgba8unorm', 'rgba8unorm-srgb', 'rgba8snorm', 'rgba8uint', 'rgba8sint', 'bgra8unorm', 'bgra8unorm-srgb', 'rgb9e5ufloat', 'rgb10a2unorm', 'rg11b10ufloat', 'rg32uint', 'rg32sint', 'rg32float', 'rgba16uint', 'rgba16sint', 'rgba16float', 'rgba32uint', 'rgba32sint', 'rgba32float', 'stencil8', 'depth16unorm', 'depth24plus', 'depth24plus-stencil8', 'depth32float', 'depth32float-stencil8', 'bc1-rgba-unorm', 'bc1-rgba-unorm-srgb', 'bc2-rgba-unorm', 'bc2-rgba-unorm-srgb', 'bc3-rgba-unorm', 'bc3-rgba-unorm-srgb', 'bc4-r-unorm', 'bc4-r-snorm', 'bc5-rg-unorm', 'bc5-rg-snorm', 'bc6h-rgb-ufloat', 'bc6h-rgb-float', 'bc7-rgba-unorm', 'bc7-rgba-unorm-srgb', 'etc2-rgb8unorm', 'etc2-rgb8unorm-srgb', 'etc2-rgb8a1unorm', 'etc2-rgb8a1unorm-srgb', 'etc2-rgba8unorm', 'etc2-rgba8unorm-srgb', 'eac-r11unorm', 'eac-r11snorm', 'eac-rg11unorm', 'eac-rg11snorm', 'astc-4x4-unorm', 'astc-4x4-unorm-srgb', 'astc-5x4-unorm', 'astc-5x4-unorm-srgb', 'astc-5x5-unorm', 'astc-5x5-unorm-srgb', 'astc-6x5-unorm', 'astc-6x5-unorm-srgb', 'astc-6x6-unorm', 'astc-6x6-unorm-srgb', 'astc-8x5-unorm', 'astc-8x5-unorm-srgb', 'astc-8x6-unorm', 'astc-8x6-unorm-srgb', 'astc-8x8-unorm', 'astc-8x8-unorm-srgb', 'astc-10x5-unorm', 'astc-10x5-unorm-srgb', 'astc-10x6-unorm', 'astc-10x6-unorm-srgb', 'astc-10x8-unorm', 'astc-10x8-unorm-srgb', 'astc-10x10-unorm', 'astc-10x10-unorm-srgb', 'astc-12x10-unorm', 'astc-12x10-unorm-srgb', 'astc-12x12-unorm', 'astc-12x12-unorm-srgb'GPUCompareFunction
'never', 'less', 'equal', 'less-equal', 'greater', 'not-equal', 'greater-equal', 'always'GPUStencilFaceState
- compare: GPUCompareFunction= 'always'
- failOp: GPUStencilOperation= 'keep'
- depthFailOp: GPUStencilOperation= 'keep'
- passOp: GPUStencilOperation= 'keep'
GPUStencilOperation
'keep', 'zero', 'replace', 'invert', 'increment-clamp', 'decrement-clamp', 'increment-wrap', 'decrement-wrap'GPUStencilValue
typedef GPUStencilValue = unsigned longGPUDepthBias
typedef GPUDepthBias = longGPUMultisampleState
- count: GPUSize32= 1
- mask: GPUSampleMask= 0xFFFFFFFF
- alphaToCoverageEnabled: boolean= 'false'
GPUSize32
typedef GPUSize32 = unsigned longGPUSampleMask
typedef GPUSampleMask = unsigned longGPUFragmentState
- entryPoint: USVStringrequired
- constants: record<USVString, GPUPipelineConstantValue>
- targets: sequence<GPUColorTargetState>required
GPUColorTargetState
- format: GPUTextureFormatrequired
- blend: GPUBlendState
- writeMask: GPUColorWriteFlags= 0xF
GPUBlendState
- color: GPUBlendComponentrequired
- alpha: GPUBlendComponentrequired
GPUBlendComponent
- operation: GPUBlendOperation= 'add'
- srcFactor: GPUBlendFactor= 'one'
- dstFactor: GPUBlendFactor= 'zero'
GPUBlendOperation
'add', 'subtract', 'reverse-subtract', 'min', 'max'GPUBlendFactor
'zero', 'one', 'src', 'one-minus-src', 'src-alpha', 'one-minus-src-alpha', 'dst', 'one-minus-dst', 'dst-alpha', 'one-minus-dst-alpha', 'src-alpha-saturated', 'constant', 'one-minus-constant'GPUColorWriteFlags
typedef GPUColorWriteFlags = unsigned long- GPUColorWrite.RED = 0x1
- GPUColorWrite.GREEN = 0x2
- GPUColorWrite.BLUE = 0x4
- GPUColorWrite.ALPHA = 0x8
- GPUColorWrite.ALL = 0xF
createComputePipelineAsync(descriptor: GPUComputePipelineDescriptor): Promise<GPUComputePipeline>
GPUComputePipelineDescriptor
- label: USVString
- compute: GPUProgrammableStagerequired
GPUPipelineLayout
- label: USVString
GPUAutoLayoutMode
'auto'GPUProgrammableStage
- entryPoint: USVStringrequired
- constants: record<USVString, GPUPipelineConstantValue>
GPUPipelineConstantValue
typedef GPUPipelineConstantValue = doublecreateRenderPipelineAsync(descriptor: GPURenderPipelineDescriptor): Promise<GPURenderPipeline>
GPURenderPipelineDescriptor
- label: USVString
- vertex: GPUVertexStaterequired
- primitive: GPUPrimitiveState= {}
- depthStencil: GPUDepthStencilState
- multisample: GPUMultisampleState= {}
- fragment: GPUFragmentState
GPUPipelineLayout
- label: USVString
GPUAutoLayoutMode
'auto'GPUVertexState
- entryPoint: USVStringrequired
- constants: record<USVString, GPUPipelineConstantValue>
- buffers: sequence<GPUVertexBufferLayout>= []
GPUPipelineConstantValue
typedef GPUPipelineConstantValue = doubleGPUVertexBufferLayout
- arrayStride: GPUSize64required
- stepMode: GPUVertexStepMode= 'vertex'
- attributes: sequence<GPUVertexAttribute>required
GPUSize64
typedef GPUSize64 = unsigned long longGPUVertexStepMode
'vertex', 'instance'GPUVertexAttribute
- format: GPUVertexFormatrequired
- offset: GPUSize64required
- shaderLocation: GPUIndex32required
GPUVertexFormat
'uint8x2', 'uint8x4', 'sint8x2', 'sint8x4', 'unorm8x2', 'unorm8x4', 'snorm8x2', 'snorm8x4', 'uint16x2', 'uint16x4', 'sint16x2', 'sint16x4', 'unorm16x2', 'unorm16x4', 'snorm16x2', 'snorm16x4', 'float16x2', 'float16x4', 'float32', 'float32x2', 'float32x3', 'float32x4', 'uint32', 'uint32x2', 'uint32x3', 'uint32x4', 'sint32', 'sint32x2', 'sint32x3', 'sint32x4'GPUIndex32
typedef GPUIndex32 = unsigned longGPUPrimitiveState
- topology: GPUPrimitiveTopology= 'triangle-list'
- stripIndexFormat: GPUIndexFormat
- frontFace: GPUFrontFace= 'ccw'
- cullMode: GPUCullMode= 'none'
- unclippedDepth: boolean= 'false'
GPUPrimitiveTopology
'point-list', 'line-list', 'line-strip', 'triangle-list', 'triangle-strip'GPUIndexFormat
'uint16', 'uint32'GPUFrontFace
'ccw', 'cw'GPUCullMode
'none', 'front', 'back'GPUDepthStencilState
- format: GPUTextureFormatrequired
- depthWriteEnabled: booleanrequired
- depthCompare: GPUCompareFunctionrequired
- stencilFront: GPUStencilFaceState= {}
- stencilBack: GPUStencilFaceState= {}
- stencilReadMask: GPUStencilValue= 0xFFFFFFFF
- stencilWriteMask: GPUStencilValue= 0xFFFFFFFF
- depthBias: GPUDepthBias= 0
- depthBiasSlopeScale: float= 0
- depthBiasClamp: float= 0
GPUTextureFormat
'r8unorm', 'r8snorm', 'r8uint', 'r8sint', 'r16uint', 'r16sint', 'r16float', 'rg8unorm', 'rg8snorm', 'rg8uint', 'rg8sint', 'r32uint', 'r32sint', 'r32float', 'rg16uint', 'rg16sint', 'rg16float', 'rgba8unorm', 'rgba8unorm-srgb', 'rgba8snorm', 'rgba8uint', 'rgba8sint', 'bgra8unorm', 'bgra8unorm-srgb', 'rgb9e5ufloat', 'rgb10a2unorm', 'rg11b10ufloat', 'rg32uint', 'rg32sint', 'rg32float', 'rgba16uint', 'rgba16sint', 'rgba16float', 'rgba32uint', 'rgba32sint', 'rgba32float', 'stencil8', 'depth16unorm', 'depth24plus', 'depth24plus-stencil8', 'depth32float', 'depth32float-stencil8', 'bc1-rgba-unorm', 'bc1-rgba-unorm-srgb', 'bc2-rgba-unorm', 'bc2-rgba-unorm-srgb', 'bc3-rgba-unorm', 'bc3-rgba-unorm-srgb', 'bc4-r-unorm', 'bc4-r-snorm', 'bc5-rg-unorm', 'bc5-rg-snorm', 'bc6h-rgb-ufloat', 'bc6h-rgb-float', 'bc7-rgba-unorm', 'bc7-rgba-unorm-srgb', 'etc2-rgb8unorm', 'etc2-rgb8unorm-srgb', 'etc2-rgb8a1unorm', 'etc2-rgb8a1unorm-srgb', 'etc2-rgba8unorm', 'etc2-rgba8unorm-srgb', 'eac-r11unorm', 'eac-r11snorm', 'eac-rg11unorm', 'eac-rg11snorm', 'astc-4x4-unorm', 'astc-4x4-unorm-srgb', 'astc-5x4-unorm', 'astc-5x4-unorm-srgb', 'astc-5x5-unorm', 'astc-5x5-unorm-srgb', 'astc-6x5-unorm', 'astc-6x5-unorm-srgb', 'astc-6x6-unorm', 'astc-6x6-unorm-srgb', 'astc-8x5-unorm', 'astc-8x5-unorm-srgb', 'astc-8x6-unorm', 'astc-8x6-unorm-srgb', 'astc-8x8-unorm', 'astc-8x8-unorm-srgb', 'astc-10x5-unorm', 'astc-10x5-unorm-srgb', 'astc-10x6-unorm', 'astc-10x6-unorm-srgb', 'astc-10x8-unorm', 'astc-10x8-unorm-srgb', 'astc-10x10-unorm', 'astc-10x10-unorm-srgb', 'astc-12x10-unorm', 'astc-12x10-unorm-srgb', 'astc-12x12-unorm', 'astc-12x12-unorm-srgb'GPUCompareFunction
'never', 'less', 'equal', 'less-equal', 'greater', 'not-equal', 'greater-equal', 'always'GPUStencilFaceState
- compare: GPUCompareFunction= 'always'
- failOp: GPUStencilOperation= 'keep'
- depthFailOp: GPUStencilOperation= 'keep'
- passOp: GPUStencilOperation= 'keep'
GPUStencilOperation
'keep', 'zero', 'replace', 'invert', 'increment-clamp', 'decrement-clamp', 'increment-wrap', 'decrement-wrap'GPUStencilValue
typedef GPUStencilValue = unsigned longGPUDepthBias
typedef GPUDepthBias = longGPUMultisampleState
- count: GPUSize32= 1
- mask: GPUSampleMask= 0xFFFFFFFF
- alphaToCoverageEnabled: boolean= 'false'
GPUSize32
typedef GPUSize32 = unsigned longGPUSampleMask
typedef GPUSampleMask = unsigned longGPUFragmentState
- entryPoint: USVStringrequired
- constants: record<USVString, GPUPipelineConstantValue>
- targets: sequence<GPUColorTargetState>required
GPUColorTargetState
- format: GPUTextureFormatrequired
- blend: GPUBlendState
- writeMask: GPUColorWriteFlags= 0xF
GPUBlendState
- color: GPUBlendComponentrequired
- alpha: GPUBlendComponentrequired
GPUBlendComponent
- operation: GPUBlendOperation= 'add'
- srcFactor: GPUBlendFactor= 'one'
- dstFactor: GPUBlendFactor= 'zero'
GPUBlendOperation
'add', 'subtract', 'reverse-subtract', 'min', 'max'GPUBlendFactor
'zero', 'one', 'src', 'one-minus-src', 'src-alpha', 'one-minus-src-alpha', 'dst', 'one-minus-dst', 'dst-alpha', 'one-minus-dst-alpha', 'src-alpha-saturated', 'constant', 'one-minus-constant'GPUColorWriteFlags
typedef GPUColorWriteFlags = unsigned long- GPUColorWrite.RED = 0x1
- GPUColorWrite.GREEN = 0x2
- GPUColorWrite.BLUE = 0x4
- GPUColorWrite.ALPHA = 0x8
- GPUColorWrite.ALL = 0xF
createCommandEncoder(descriptor: GPUCommandEncoderDescriptor): GPUCommandEncoder
GPUCommandEncoderDescriptor
- label: USVString
createRenderBundleEncoder(descriptor: GPURenderBundleEncoderDescriptor): GPURenderBundleEncoder
GPURenderBundleEncoderDescriptor
- label: USVString
- colorFormats: sequence<GPUTextureFormat>required
- depthStencilFormat: GPUTextureFormat
- sampleCount: GPUSize32= 1
- depthReadOnly: boolean= 'false'
- stencilReadOnly: boolean= 'false'
GPUTextureFormat
'r8unorm', 'r8snorm', 'r8uint', 'r8sint', 'r16uint', 'r16sint', 'r16float', 'rg8unorm', 'rg8snorm', 'rg8uint', 'rg8sint', 'r32uint', 'r32sint', 'r32float', 'rg16uint', 'rg16sint', 'rg16float', 'rgba8unorm', 'rgba8unorm-srgb', 'rgba8snorm', 'rgba8uint', 'rgba8sint', 'bgra8unorm', 'bgra8unorm-srgb', 'rgb9e5ufloat', 'rgb10a2unorm', 'rg11b10ufloat', 'rg32uint', 'rg32sint', 'rg32float', 'rgba16uint', 'rgba16sint', 'rgba16float', 'rgba32uint', 'rgba32sint', 'rgba32float', 'stencil8', 'depth16unorm', 'depth24plus', 'depth24plus-stencil8', 'depth32float', 'depth32float-stencil8', 'bc1-rgba-unorm', 'bc1-rgba-unorm-srgb', 'bc2-rgba-unorm', 'bc2-rgba-unorm-srgb', 'bc3-rgba-unorm', 'bc3-rgba-unorm-srgb', 'bc4-r-unorm', 'bc4-r-snorm', 'bc5-rg-unorm', 'bc5-rg-snorm', 'bc6h-rgb-ufloat', 'bc6h-rgb-float', 'bc7-rgba-unorm', 'bc7-rgba-unorm-srgb', 'etc2-rgb8unorm', 'etc2-rgb8unorm-srgb', 'etc2-rgb8a1unorm', 'etc2-rgb8a1unorm-srgb', 'etc2-rgba8unorm', 'etc2-rgba8unorm-srgb', 'eac-r11unorm', 'eac-r11snorm', 'eac-rg11unorm', 'eac-rg11snorm', 'astc-4x4-unorm', 'astc-4x4-unorm-srgb', 'astc-5x4-unorm', 'astc-5x4-unorm-srgb', 'astc-5x5-unorm', 'astc-5x5-unorm-srgb', 'astc-6x5-unorm', 'astc-6x5-unorm-srgb', 'astc-6x6-unorm', 'astc-6x6-unorm-srgb', 'astc-8x5-unorm', 'astc-8x5-unorm-srgb', 'astc-8x6-unorm', 'astc-8x6-unorm-srgb', 'astc-8x8-unorm', 'astc-8x8-unorm-srgb', 'astc-10x5-unorm', 'astc-10x5-unorm-srgb', 'astc-10x6-unorm', 'astc-10x6-unorm-srgb', 'astc-10x8-unorm', 'astc-10x8-unorm-srgb', 'astc-10x10-unorm', 'astc-10x10-unorm-srgb', 'astc-12x10-unorm', 'astc-12x10-unorm-srgb', 'astc-12x12-unorm', 'astc-12x12-unorm-srgb'GPUSize32
typedef GPUSize32 = unsigned longcreateQuerySet(descriptor: GPUQuerySetDescriptor): GPUQuerySet
GPUQuerySetDescriptor
- label: USVString
- type: GPUQueryTyperequired
- count: GPUSize32required
GPUQueryType
'occlusion', 'timestamp'GPUSize32
typedef GPUSize32 = unsigned longpushErrorScope(filter: GPUErrorFilter): void
GPUErrorFilter
'validation', 'out-of-memory', 'internal'