GPUTextureBindingLayout

  • sampleType: GPUTextureSampleType= 'float'

    GPUTextureSampleType

    'float', 'unfilterable-float', 'depth', 'sint', 'uint'
  • viewDimension: GPUTextureViewDimension= '2d'

    GPUTextureViewDimension

    '1d', '2d', '2d-array', 'cube', 'cube-array', '3d'
  • multisampled: boolean