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GPUShaderModuleDescriptor

  • label: USVString= ''
  • code: USVStringrequired
  • sourceMap: object
  • compilationHints: sequence<GPUShaderModuleCompilationHint>= []

    GPUShaderModuleCompilationHint

    GPUPipelineLayout

    • label: USVString

    GPUAutoLayoutMode

    'auto'