Interfaces
- GPU
- GPUAdapter
- GPUAdapterInfo
- GPUBindGroup
- GPUBindGroupLayout
- GPUBuffer
- GPUCanvasContext
- GPUCommandBuffer
- GPUCommandEncoder
- GPUCompilationInfo
- GPUCompilationMessage
- GPUComputePassEncoder
- GPUComputePipeline
- GPUDevice
- GPUDeviceLostInfo
- GPUError
- GPUExternalTexture
- GPUInternalError
- GPUOutOfMemoryError
- GPUPipelineError
- GPUPipelineLayout
- GPUQuerySet
- GPUQueue
- GPURenderBundle
- GPURenderBundleEncoder
- GPURenderPassEncoder
- GPURenderPipeline
- GPUSampler
- GPUShaderModule
- GPUSupportedFeatures
- GPUSupportedLimits
- GPUTexture
- GPUTextureView
- GPUUncapturedErrorEvent
- GPUValidationError
- WGSLLanguageFeatures
Dictionaries
- GPUBindGroupDescriptor
- GPUBindGroupEntry
- GPUBindGroupLayoutDescriptor
- GPUBindGroupLayoutEntry
- GPUBlendComponent
- GPUBlendState
- GPUBufferBinding
- GPUBufferBindingLayout
- GPUBufferDescriptor
- GPUCanvasConfiguration
- GPUColorDict
- GPUColorTargetState
- GPUCommandBufferDescriptor
- GPUCommandEncoderDescriptor
- GPUComputePassDescriptor
- GPUComputePassTimestampWrites
- GPUComputePipelineDescriptor
- GPUDepthStencilState
- GPUDeviceDescriptor
- GPUExtent3DDict
- GPUExternalTextureBindingLayout
- GPUExternalTextureDescriptor
- GPUFragmentState
- GPUMultisampleState
- GPUObjectDescriptorBase
- GPUOrigin2DDict
- GPUOrigin3DDict
- GPUPipelineDescriptorBase
- GPUPipelineErrorInit
- GPUPipelineLayoutDescriptor
- GPUPrimitiveState
- GPUProgrammableStage
- GPUQuerySetDescriptor
- GPUQueueDescriptor
- GPURenderBundleDescriptor
- GPURenderBundleEncoderDescriptor
- GPURenderPassColorAttachment
- GPURenderPassDepthStencilAttachment
- GPURenderPassDescriptor
- GPURenderPassLayout
- GPURenderPassTimestampWrites
- GPURenderPipelineDescriptor
- GPURequestAdapterOptions
- GPUSamplerBindingLayout
- GPUSamplerDescriptor
- GPUShaderModuleCompilationHint
- GPUShaderModuleDescriptor
- GPUStencilFaceState
- GPUStorageTextureBindingLayout
- GPUTextureBindingLayout
- GPUTextureDescriptor
- GPUTextureViewDescriptor
- GPUUncapturedErrorEventInit
- GPUVertexAttribute
- GPUVertexBufferLayout
- GPUVertexState
Enums
- GPUAddressMode
- GPUAutoLayoutMode
- GPUBlendFactor
- GPUBlendOperation
- GPUBufferBindingType
- GPUBufferMapState
- GPUCanvasAlphaMode
- GPUCompareFunction
- GPUCompilationMessageType
- GPUCullMode
- GPUDeviceLostReason
- GPUErrorFilter
- GPUFeatureName
- GPUFilterMode
- GPUFrontFace
- GPUIndexFormat
- GPULoadOp
- GPUMipmapFilterMode
- GPUPipelineErrorReason
- GPUPowerPreference
- GPUPrimitiveTopology
- GPUQueryType
- GPUSamplerBindingType
- GPUStencilOperation
- GPUStorageTextureAccess
- GPUStoreOp
- GPUTextureAspect
- GPUTextureDimension
- GPUTextureFormat
- GPUTextureSampleType
- GPUTextureViewDimension
- GPUVertexFormat
- GPUVertexStepMode
Typedefs
- GPUBindingResource
- GPUBufferDynamicOffset
- GPUBufferUsageFlags
- GPUColor
- GPUColorWriteFlags
- GPUDepthBias
- GPUExtent3D
- GPUFlagsConstant
- GPUIndex32
- GPUIntegerCoordinate
- GPUIntegerCoordinateOut
- GPUMapModeFlags
- GPUOrigin2D
- GPUOrigin3D
- GPUPipelineConstantValue
- GPUSampleMask
- GPUShaderStageFlags
- GPUSignedOffset32
- GPUSize32
- GPUSize32Out
- GPUSize64
- GPUSize64Out
- GPUStencilValue
- GPUTextureUsageFlags
GPURenderPipelineDescriptor
- label: USVString
layout: GPUPipelineLayout | GPUAutoLayoutModerequired
GPUPipelineLayout
- label: USVString
GPUAutoLayoutMode
'auto'vertex: GPUVertexStaterequired
GPUVertexState
- entryPoint: USVStringrequired
- constants: record<USVString, GPUPipelineConstantValue>
- buffers: sequence<GPUVertexBufferLayout>= []
GPUPipelineConstantValue
typedef GPUPipelineConstantValue = doubleGPUVertexBufferLayout
- arrayStride: GPUSize64required
- stepMode: GPUVertexStepMode= 'vertex'
- attributes: sequence<GPUVertexAttribute>required
GPUSize64
typedef GPUSize64 = unsigned long longGPUVertexStepMode
'vertex', 'instance'GPUVertexAttribute
- format: GPUVertexFormatrequired
- offset: GPUSize64required
- shaderLocation: GPUIndex32required
GPUVertexFormat
'uint8x2', 'uint8x4', 'sint8x2', 'sint8x4', 'unorm8x2', 'unorm8x4', 'snorm8x2', 'snorm8x4', 'uint16x2', 'uint16x4', 'sint16x2', 'sint16x4', 'unorm16x2', 'unorm16x4', 'snorm16x2', 'snorm16x4', 'float16x2', 'float16x4', 'float32', 'float32x2', 'float32x3', 'float32x4', 'uint32', 'uint32x2', 'uint32x3', 'uint32x4', 'sint32', 'sint32x2', 'sint32x3', 'sint32x4'GPUIndex32
typedef GPUIndex32 = unsigned longprimitive: GPUPrimitiveState= {}
GPUPrimitiveState
- topology: GPUPrimitiveTopology= 'triangle-list'
- stripIndexFormat: GPUIndexFormat
- frontFace: GPUFrontFace= 'ccw'
- cullMode: GPUCullMode= 'none'
- unclippedDepth: boolean= 'false'
GPUPrimitiveTopology
'point-list', 'line-list', 'line-strip', 'triangle-list', 'triangle-strip'GPUIndexFormat
'uint16', 'uint32'GPUFrontFace
'ccw', 'cw'GPUCullMode
'none', 'front', 'back'depthStencil: GPUDepthStencilState
GPUDepthStencilState
- format: GPUTextureFormatrequired
- depthWriteEnabled: booleanrequired
- depthCompare: GPUCompareFunctionrequired
- stencilFront: GPUStencilFaceState= {}
- stencilBack: GPUStencilFaceState= {}
- stencilReadMask: GPUStencilValue= 0xFFFFFFFF
- stencilWriteMask: GPUStencilValue= 0xFFFFFFFF
- depthBias: GPUDepthBias= 0
- depthBiasSlopeScale: float= 0
- depthBiasClamp: float= 0
GPUTextureFormat
'r8unorm', 'r8snorm', 'r8uint', 'r8sint', 'r16uint', 'r16sint', 'r16float', 'rg8unorm', 'rg8snorm', 'rg8uint', 'rg8sint', 'r32uint', 'r32sint', 'r32float', 'rg16uint', 'rg16sint', 'rg16float', 'rgba8unorm', 'rgba8unorm-srgb', 'rgba8snorm', 'rgba8uint', 'rgba8sint', 'bgra8unorm', 'bgra8unorm-srgb', 'rgb9e5ufloat', 'rgb10a2unorm', 'rg11b10ufloat', 'rg32uint', 'rg32sint', 'rg32float', 'rgba16uint', 'rgba16sint', 'rgba16float', 'rgba32uint', 'rgba32sint', 'rgba32float', 'stencil8', 'depth16unorm', 'depth24plus', 'depth24plus-stencil8', 'depth32float', 'depth32float-stencil8', 'bc1-rgba-unorm', 'bc1-rgba-unorm-srgb', 'bc2-rgba-unorm', 'bc2-rgba-unorm-srgb', 'bc3-rgba-unorm', 'bc3-rgba-unorm-srgb', 'bc4-r-unorm', 'bc4-r-snorm', 'bc5-rg-unorm', 'bc5-rg-snorm', 'bc6h-rgb-ufloat', 'bc6h-rgb-float', 'bc7-rgba-unorm', 'bc7-rgba-unorm-srgb', 'etc2-rgb8unorm', 'etc2-rgb8unorm-srgb', 'etc2-rgb8a1unorm', 'etc2-rgb8a1unorm-srgb', 'etc2-rgba8unorm', 'etc2-rgba8unorm-srgb', 'eac-r11unorm', 'eac-r11snorm', 'eac-rg11unorm', 'eac-rg11snorm', 'astc-4x4-unorm', 'astc-4x4-unorm-srgb', 'astc-5x4-unorm', 'astc-5x4-unorm-srgb', 'astc-5x5-unorm', 'astc-5x5-unorm-srgb', 'astc-6x5-unorm', 'astc-6x5-unorm-srgb', 'astc-6x6-unorm', 'astc-6x6-unorm-srgb', 'astc-8x5-unorm', 'astc-8x5-unorm-srgb', 'astc-8x6-unorm', 'astc-8x6-unorm-srgb', 'astc-8x8-unorm', 'astc-8x8-unorm-srgb', 'astc-10x5-unorm', 'astc-10x5-unorm-srgb', 'astc-10x6-unorm', 'astc-10x6-unorm-srgb', 'astc-10x8-unorm', 'astc-10x8-unorm-srgb', 'astc-10x10-unorm', 'astc-10x10-unorm-srgb', 'astc-12x10-unorm', 'astc-12x10-unorm-srgb', 'astc-12x12-unorm', 'astc-12x12-unorm-srgb'GPUCompareFunction
'never', 'less', 'equal', 'less-equal', 'greater', 'not-equal', 'greater-equal', 'always'GPUStencilFaceState
- compare: GPUCompareFunction= 'always'
- failOp: GPUStencilOperation= 'keep'
- depthFailOp: GPUStencilOperation= 'keep'
- passOp: GPUStencilOperation= 'keep'
GPUStencilOperation
'keep', 'zero', 'replace', 'invert', 'increment-clamp', 'decrement-clamp', 'increment-wrap', 'decrement-wrap'GPUStencilValue
typedef GPUStencilValue = unsigned longGPUDepthBias
typedef GPUDepthBias = longmultisample: GPUMultisampleState= {}
GPUMultisampleState
- count: GPUSize32= 1
- mask: GPUSampleMask= 0xFFFFFFFF
- alphaToCoverageEnabled: boolean= 'false'
GPUSize32
typedef GPUSize32 = unsigned longGPUSampleMask
typedef GPUSampleMask = unsigned longfragment: GPUFragmentState
GPUFragmentState
- entryPoint: USVStringrequired
- constants: record<USVString, GPUPipelineConstantValue>
- targets: sequence<GPUColorTargetState>required
GPUPipelineConstantValue
typedef GPUPipelineConstantValue = doubleGPUColorTargetState
- format: GPUTextureFormatrequired
- blend: GPUBlendState
- writeMask: GPUColorWriteFlags= 0xF
GPUTextureFormat
'r8unorm', 'r8snorm', 'r8uint', 'r8sint', 'r16uint', 'r16sint', 'r16float', 'rg8unorm', 'rg8snorm', 'rg8uint', 'rg8sint', 'r32uint', 'r32sint', 'r32float', 'rg16uint', 'rg16sint', 'rg16float', 'rgba8unorm', 'rgba8unorm-srgb', 'rgba8snorm', 'rgba8uint', 'rgba8sint', 'bgra8unorm', 'bgra8unorm-srgb', 'rgb9e5ufloat', 'rgb10a2unorm', 'rg11b10ufloat', 'rg32uint', 'rg32sint', 'rg32float', 'rgba16uint', 'rgba16sint', 'rgba16float', 'rgba32uint', 'rgba32sint', 'rgba32float', 'stencil8', 'depth16unorm', 'depth24plus', 'depth24plus-stencil8', 'depth32float', 'depth32float-stencil8', 'bc1-rgba-unorm', 'bc1-rgba-unorm-srgb', 'bc2-rgba-unorm', 'bc2-rgba-unorm-srgb', 'bc3-rgba-unorm', 'bc3-rgba-unorm-srgb', 'bc4-r-unorm', 'bc4-r-snorm', 'bc5-rg-unorm', 'bc5-rg-snorm', 'bc6h-rgb-ufloat', 'bc6h-rgb-float', 'bc7-rgba-unorm', 'bc7-rgba-unorm-srgb', 'etc2-rgb8unorm', 'etc2-rgb8unorm-srgb', 'etc2-rgb8a1unorm', 'etc2-rgb8a1unorm-srgb', 'etc2-rgba8unorm', 'etc2-rgba8unorm-srgb', 'eac-r11unorm', 'eac-r11snorm', 'eac-rg11unorm', 'eac-rg11snorm', 'astc-4x4-unorm', 'astc-4x4-unorm-srgb', 'astc-5x4-unorm', 'astc-5x4-unorm-srgb', 'astc-5x5-unorm', 'astc-5x5-unorm-srgb', 'astc-6x5-unorm', 'astc-6x5-unorm-srgb', 'astc-6x6-unorm', 'astc-6x6-unorm-srgb', 'astc-8x5-unorm', 'astc-8x5-unorm-srgb', 'astc-8x6-unorm', 'astc-8x6-unorm-srgb', 'astc-8x8-unorm', 'astc-8x8-unorm-srgb', 'astc-10x5-unorm', 'astc-10x5-unorm-srgb', 'astc-10x6-unorm', 'astc-10x6-unorm-srgb', 'astc-10x8-unorm', 'astc-10x8-unorm-srgb', 'astc-10x10-unorm', 'astc-10x10-unorm-srgb', 'astc-12x10-unorm', 'astc-12x10-unorm-srgb', 'astc-12x12-unorm', 'astc-12x12-unorm-srgb'GPUBlendState
- color: GPUBlendComponentrequired
- alpha: GPUBlendComponentrequired
GPUBlendComponent
- operation: GPUBlendOperation= 'add'
- srcFactor: GPUBlendFactor= 'one'
- dstFactor: GPUBlendFactor= 'zero'
GPUBlendOperation
'add', 'subtract', 'reverse-subtract', 'min', 'max'GPUBlendFactor
'zero', 'one', 'src', 'one-minus-src', 'src-alpha', 'one-minus-src-alpha', 'dst', 'one-minus-dst', 'dst-alpha', 'one-minus-dst-alpha', 'src-alpha-saturated', 'constant', 'one-minus-constant'GPUColorWriteFlags
typedef GPUColorWriteFlags = unsigned long- GPUColorWrite.RED = 0x1
- GPUColorWrite.GREEN = 0x2
- GPUColorWrite.BLUE = 0x4
- GPUColorWrite.ALPHA = 0x8
- GPUColorWrite.ALL = 0xF