GPUDeviceDescriptor
- label: USVString
requiredFeatures: sequence<GPUFeatureName>= []
GPUFeatureName
'depth-clip-control', 'depth32float-stencil8', 'texture-compression-bc', 'texture-compression-etc2', 'texture-compression-astc', 'timestamp-query', 'indirect-first-instance', 'shader-f16', 'bgra8unorm-storage', 'rg11b10ufloat-renderable'requiredLimits: record<DOMString, GPUSize64>= { … }
GPUSize64
typedef GPUSize64 = unsigned long longdefaultQueue: GPUQueueDescriptor= { … }
GPUQueueDescriptor
- label: USVString