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GPUBufferBindingLayout

  • type: GPUBufferBindingType= 'uniform'

    GPUBufferBindingType

    'uniform', 'storage', 'read-only-storage'
  • hasDynamicOffset: boolean= 'false'
  • minBindingSize: GPUSize64= 0

    GPUSize64

    typedef GPUSize64 = unsigned long long